Cardston Elementary School - Westwind School Division

Educational Games Ordered by Learner Outcomes

Say the number sequence 0 to 100 by:

• 2s, 5s and 10s, forward and backward, using starting points that are multiples of 2, 5 and 10 respectively

• 10s, using starting points from 1 to 9

• 2s, starting from 1.

[C, CN, ME, R]

  1. Spacey Math Counting (count by 2, 5, 10) -Learning Planet
  2. Number Line (counting forward and backward)
  3. Count Along to 100 - Identify omissions in a number sequence
  4. Forest Ordering
  5. Submarine 10 more

Demonstrate if a number (up to 100) is even or odd.

[C, CN, PS, R]

  1. Ghost Busters Even
  2. Ghost Buster Odd
  3. Odd or Even
  4. Dragon's Eggs

Describe order or relative position, using ordinal numbers (up to tenth).

[C, CN, R]

  1. 123 Order
  2. Ordinal numbers up to 10th
  3. Frogs and Ladders
  4. Wash Line

Represent and describe numbers to 100, concretely, pictorially and symbolically.

[C, CN, V]

  1. How Many Fish (represent a given number pictorially)
  2. Matching Pictures to Number Sentences
  3. Number labelling

Compare and order numbers up to 100.

[C, CN, ME, R, V]

  1. Numbers to Twenty
  2. Spooky Sequences by 2's
  3. Spooky Sequences by 5's
  4. Count by 10's
  5. Number Chart
  6. Give the Dog a Bone
  7. Number Ordering
  8. Number Track
  9. Adventure Sequences
  10. Wabbit Words

Estimate quantities to 100, using referents.

[C, ME, PS, R]

  1. Guess the Number
  2. Guess the Number

Illustrate, concretely and pictorially, the meaning of place value for numerals to 100.

[C, CN, R, V]

  1. Fun With Base 10 Blocks
  2. Place-value models - up to hundreds
  3. Safari Units

Demonstrate and explain the effect of adding zero to, or subtracting zero from, any number.

[C, R]

  1. Add Zero

Demonstrate an understanding of addition (limited to 1- and 2-digit numerals) with answers to 100 and the corresponding subtraction by:

• using personal strategies for adding and subtracting with and without the support of manipulatives

• creating and solving problems that involve addition and subtraction

• using the commutative property of addition (the order in which numbers are added does not affect the sum)

• using the associative property of addition (grouping a set of numbers in different ways does not affect the sum)

• explaining that the order in which numbers are subtracted may affect the difference.

[C, CN, ME, PS, R, V]

  1. Addition Grid
  2. Subtraction Machine
  3. Cyberchallenge: Select from awesome addition or super subtraction.
  4. Basic Addition Facts - Practice Exercise
  5. Minus Mission - Arcademic Skill Builders
  6. Save the Apples
  7. Launch Math Game
  8. Alien Addition Arcademic Skill Builders
  9. Flash Cards (addition practice 0-100)
  10. Flash Cards (subtraction 0-100)
  11. Flash Cards ( addition and subtraction 0-100)

Apply mental mathematics strategies, such as:

• using doubles

• making 10

• one more, one less

• two more, two less

• building on a known double

• thinking addition for subtraction for basic addition facts and related subtraction facts to 18.

[C, CN, ME, PS, R, V]

  1. Pan Balance
  2. Rock Hopper
  3. 2 less
  4. 2 more